Sunday, January 3, 2016

Ekaki Kurui

    Ekaki Kurui is one of the four original "Uber-Fangirls," abnormally powerful Fangirlish entities that were spawned from the depths of the Internet itself rather than transforming from ordinary people exposed to high levels of Fangirlism.  She refers to herself as "She Who Brings Dreams and Nightmares to Life," referring to her ability to create powerful and realistic illusions simply by drawing something in her sketchbook using her pencil-tipped claws.

    She is the smallest of the Uber-Fangirls, being both very short (standing barely over five feet) and very slight of build.  Her hair is short and very dark brown in color, bordering on black, and she wears glasses which (due to her large, glowing eyes) seem to shine at all times.  Her most unique feature is her left hand, which has long claws that can function as pencils in addition to being fully capable of slashing or stabbing her opponents.

    In most situations, Ekaki Kurui is fairly quiet, speaking only to introduce herself and taunt her opponents from beyond the veil of her illusions where she is safely beyond their reach.  Generally she seems to be the calmest of the Uber-Fangirls.  She tends to take things said to her the wrong way and is prone to being unexpectedly set off by the most random things, however; one such example is describing her power as being illusion-based, which will send her into a glowing-eyed fit of rage where she insists that her power does not create "mere illusions," despite Zexion's absolute immunity to it proving that this is in fact the exact nature of her power.

History

    Ekaki Kurui spawned from the depths of the Internet some time ago, taking a coherent form when the Fangirlism of a certain art website reached critical mass.  No specific feature of the website or its inhabitants as a whole seems to have influenced her personality (though people with a tendency to take something the wrong way and fly off the handle as a result are far from unheard of anywhere on the Internet), though the website's influence on the nature of her abilities is obvious.  Having one of the highest Fangirlism levels throughout the Internet, she was soon hand-picked by the Fangirl Queen to serve as one of the guardians of the white orb at its very center.

Powers and abilities

Fangirlism Level: 42

     As mentioned above, Ekaki Kurui's signature ability is that of creating powerful illusions through the use of her pencil-tipped fingers and the seemingly-ordinary sketchbook she carries with her at all times.  Simply by drawing something on its pages, she can bring all sorts of strange things to life, usually trapping her targets in a miniature world of illusions which prevents them from seeing where she is or escaping from a small area shrouded by her powers.  In a pinch, she can flip back to previous pages and quickly remake illusions that an opponent has managed to destroy, though a sudden burst of power from an opponent too overwhelming for her to handle is liable for disrupt her power for a bit longer and prevent her from calling forth any more images until its effects wear off.

    Ekaki Kurui is also capable of fighting using her claws, either the ordinary pair on her right hand or the pencil-tipped ones on her left.  The claws on her left hand can be rapidly extended out like the lead on a mechanical pencil (though, of course, nowhere near as fragile), making her more dangerous up close than she initially appears despite her relative lack of strength compared to her fellow Uber-Fangirls, and even some of the higher-end Fangirl variants.  Like all Fangirls, she is capable of transporting herself through the Internet, though it's unknown if she possesses any of the other "standard Fangirl abilities" such as draining energy via touch.

Nitsugi Sousaku

    Nitsugi Sousaku is one of the original four "Uber-Fangirls," abnormally powerful Fangirlish entities that were spawned from the depths of the Internet itself rather than transforming from ordinary people exposed to high levels of Fangirlism.  She refers to herself as "The Fastest Shot in All The Internet," and backs up that claim with a fighting style that revolves entirely around rapid-fire shots so numerous that few could even hope to evade them.

    She is fairly tall and thin, with more human-like proportions than most Fangirls, though her body is closer to the flat-chested standard Fangirl shape than some of her fellow Uber-Fangirls.  She has fairly long light-brown hair and wears something resembling a Japanese school uniform... with the unusual addition of a gunbelt, which has holsters for her two revolvers as well as the magic wands that she uses as her secondary weapons.

    Among the Uber-Fangirls, she is perhaps the most rational and grounded member.  Her only major quirks are her unwavering belief that nobody could ever be fast enough to avoid all of her attacks and her insistence on spinning, posing, and calling out the names of every new attack she introduces to the battle.  As her shots really are incredibly fast and difficult to dodge, however, she is usually capable of getting away with these habits without them causing her too much trouble.  She doesn't handle it well when someone manages to find a method of blocking or avoiding her attacks, quickly becoming flustered and resorting to even more reckless tactics rather than ever changing her fighting style to better suit the sort of opponent she's facing.

History

     Nitsugi Sousaku spawned from the depths of the Internet some time ago, taking a coherent form when the Fangirlism of a certain fanfiction website reached critical mass.  The abundance of stories using extremely similar (at times near-identical) ideas, very few standing out from the rest and even fewer among the crowd of seemingly-endless sameness being worth reading, developed into her arsenal of weaponry -- all projectile weapons of varying degrees of power, with all of the more powerful ones triggering explosions on impact, with the only real difference between them being appearance and the name she chose to give them.  Having one of the highest Fangirlism levels throughout the Internet, she was soon hand-picked by the Fangirl Queen to serve as one of the guardians of the white orb at its very center.

Powers and abilities

Fangirlism Level: 50

     As mentioned above, Nitsugi Sousaku's powers are focused entirely on rapid-fire projectile attacks, firing countless numbers of identical bursts of energy in hopes that her opponent will be incapable of dodging or blocking enough of them to ever reach her with an attack of their own.  When using her ultimate weapon, she also possesses the ability to set off her projectiles' explosions early, though it seems that she usually doesn't think to do so unless absolutely necessary.  She has very little close-range combat capability, though being a high-level Fangirl she still possesses sharp claws enough physical strength to take on most non-numbered members of Organization XIII without being overwhelmed.  Presumably, she also has at least some of the standard Fangirl abilities such as Internet-based travel, though she doesn't seem to be capable of enlarging her claws or draining energy by touch the way that most lesser Fangirls (and some of her fellow Uber-Fangirls) can.

    Nitsugi Sousaku's only other known power is the ability to sprout a pair of shimmering neon-green wings from the collar on the back of her uniform.  As expected, these wings allow her to fly at high speeds, making her even faster and more difficult to hit than she would be without them.  She has difficulty controlling her flight in small spaces, however, and as such only brings out these wings when fighting in a larger, more open area.

Special techniques 

  • Refraction Donut: Using one of the magic wands she keeps tucked in her utility belt, Nitsugi Sousaku launches rainbow-colored rings of energy at her opponent.  Like her standard shots, these burn on impact, though they're several times larger so they are capable of doing more damage.
  • Two-World Alignment: Using the second of the magic wands usually kept tucked away on her belt, Nitsugi Sousaku launches a barrage of explosive projectiles resembling ringed planets.  The "ring" around these blasts and the "two worlds" mentioned in the attack's name are both referencing the Internet and how it connects to Earth.
  • Two-World Rainbow Revolver: Combining her two magic wands with her revolvers and firing all four together, this is an upgraded form of Two-World Alignment.  This time, the blasts take the form of double-ringed planets, the first ring rainbow-colored like Refraction Donut and the second composed of a rotating stream of the pink star-shaped energy bolts fired by her standard revolvers.
  • Super Ultima Magnum Cannon Blast: Nitsugi Sousaku's ultimate attack.  She pulls out a massive bazooka-like weapon from out of nowhere, firing a barrage of massive neon-green cannonballs at her target which explode with incredible force (enough to send Vexen flying back even when he blocked them with his shield) upon impact.  Though the firing rate of this weapon is not as high as her others due to only having one of them, the sheer power of each blast more than makes up for that.
  • Super Ultima Magnum Cannon Bomb Jump: A new technique she made up on the fly during her brief clash with Xigbar.  To counteract the heightened gravity that was rapidly dragging her to the bottom of the ocean, she aimed her bazooka downward and set off her projectiles' explosions the moment after they left its barrel, propelling herself up with the force of the blasts.

Saturday, January 2, 2016

Demyx

Image by Slapmyface on DeviantArt, found here

Original Name: Myde         
Elemental Power: Water             
Weapon: Sitar
Number: Nine
Position: --    

     Demyx is Number Nine in the Fangirl-fighting force known as Organization XIII.  Due to his somewhat lazy habits and tendency to avoid combat if at all possible, Demyx has not yet been given any particular duty in the Organization aside from training any non-numbered members that Xemnas assigns to him and helping out with routine Fangirl-extermination missions.  Unofficially, however, he could be considered the Organization's resident musician, coming up with "theme songs" for a variety of the group's members which have made him quite popular with the non-numbered members.

    Demyx is unlikely to be mistaken for any other member of the Organization, with a hairstyle that probably requires more hair gel to maintain than any three other members combined.  He is average in build and a bit below average in height (standing only five feet, six inches), and has blue-green eyes and fairly light skin, the light tan he had back in his hometown having faded after four or five years of spending most of his time indoors in the Organization's base.  The black cloaks he wears have been noted to have larger shoulderpads than those of most other members, a feature which he most likely requested himself rather than one he simply ended up with by sheer coincidence.

    While many members of the Organization are fairly serious people who only sometimes let their "silly sides" shine through, Demyx is basically the opposite -- a fundamentally goofy and lighthearted individual who only gets truly serious in times of grave danger.  Even in fights, his silliness tends to shine through, fading only when he finds himself pushed to his limits by a powerful opponent.  He will sometimes even feign seriousness for a moment and then immediately break back into his more typical mannerisms -- for example, threatening an opponent in a dead-serious tone only to turn to another member moments later, grinning like a kid who'd just opened their biggest Christmas present, and remark that he'd always wanted to say that.  He is a musician first and a warrior second (or perhaps third, or fourth, or... you get the idea), disliking combat and preferring to run away from or defuse a dangerous-looking situation if given the chance; don't ever let that fool you into thinking that he's weak, however.  What Demyx lacks in skill and physical strength, he makes up for in sheer talent, surprising levels of speed and endurance, and an immense store of dormant power just waiting to be tapped into.  With minimal training, he has managed to rise to a level rivaling more established members such as Axel and Vexen; some have theorized that if he were to get serious about training and developing his abilities, he would easily leave them in the dust and perhaps even reach heights of power similar to those possessed by Xaldin and Marluxia.  He gets along well with nearly all of the younger members and most of his elders as well, with him and Axel having a bit of a rivalry (though usually a friendly one) due to their similar levels of power -- though Axel would never admit Demyx is his equal in front of anyone else, finding it somewhat irritating that Number Nine has grown as powerful as him despite his lack of training.  Demyx and Xigbar also get along very well, with the old elf often joking around with him, giving him advice on various matters, and even introducing him to some older music that Demyx hadn't heard prior to joining the Organization.

History

      Demyx originally went by the name Myde, and lived somewhere in the state of California in the United States of America.  He was still in his junior year of high school, working part-time as a street performer after school to raise money in hopes of someday putting together his own band, when he had his first encounter with the Fangirl menace.  When walking home late one night after his first time performing live on stage at a local restaurant, he heard footsteps behind him, rapidly picking up speed.  Thinking that he was being pursued by members of one of the local street gangs, he ran -- and as he sped up, so did his Fangirlish pursuers, who eventually managed to get him flustered enough to accidentally run into a dead-end alley.  He was backed up against a chain-link fence, trying in vain to climb up it as the creatures closed in on him; after somehow holding them off for several minutes (he has no memory of how he might have managed to do so), the scene was interrupted by the sudden arrival of Axel, who disintegrated the Fangirls instantly with a wall of flames.  The spiky-haired man told Myde about Organization XIII and the Fangirls, inviting the young musician to join, but at first he refused -- he wanted to finish that year of school first.

     Later that year, when school let out, Myde had concocted a cover story about how he was going to join a band called Organization XIII and he probably wouldn't be able to come back home to visit for a long time, a tale which his parents still believe to this day (though after four years of membership he's finding it harder and harder to convince them that his band just hasn't made it to the point where they'd have heard of them just yet.)  From time to time he has attempted to gather up a group of other members with some degree of musical talent and form an actual Organization XIII band, though as of yet these attempts have not gone well.

    Demyx was the first of the current numbered members to train using the Zero Gear technology, a procedure which delayed his initial training for several weeks when -- not knowing how to properly focus his newly-awakened powers -- he accidentally unleashed an explosively powerful jet of water which smashed one of the training room's windows, the recoil from the blast shattering the Zero Gear he was using and breaking his wrist.  After being patched up by Vexen and recovering from this injury, Demyx half-heartedly went through the rest of his training under Xigbar, learning how to summon his weapon and gaining control over his powers as well as sitting in on Fangirl education classes taught by Vexen.  Despite his relative lack of training, Demyx's power skyrocketed as he learned to play his summoned instrument and -- in the process -- ended up unintentionally fine-tuning his control over water to an unexpectedly high degree.  This rapid increase in power caught Xemnas' attention, and Demyx was soon promoted from his previous non-numbered rank to Number Nine.

Powers and abilities

Strength: 6.5/10       
Speed: 9.5/10  
Endurance: 8/10             
Mastery of Powers: 9/10                          
Combat Skill: 5/10                
Defense: 7/10       

     Demyx's elemental power is Water, which allows him to generate massive amounts of water as well as manipulating water in the world around him.  He often uses this power to enhance his already impressive speed, jet-propelling himself across the ground (or high into the air) with a high-pressure burst of water.  In addition to the obvious combat applications of this power, having power over water also means that Demyx is by far the best swimmer out of the entire Organization and can remain underwater indefinitely and dive as deep as he pleases without suffering any side-effects -- the fact that liquid water is incapable of causing any harm him means that he can breathe underwater just as well as he could above the surface (it's literally impossible for Demyx to drown), and that he is unaffected by the ailments that immense levels of water pressure could inflict upon an ordinary person.  While underwater, he has absolute control over his position, being able to sit, stand, walk, and swim without worrying about sinking, floating, or being pulled about by currents if he doesn't wish to do so.  Even his senses are attuned to functioning underwater; after only a brief moment spent submerged, a glow of elemental power will flash across his eyes which allows him to see clearly even through choppy seas, though water that has become especially murky due to stirred-up mud or some other pollutant is still difficult for him to penetrate.  Though less often used, it's highly likely that his senses of smell and hearing (usually difficult for a human to use at all underwater) work perfectly when submerged as well.  His power over water also makes it possible for him to walk or run across its surface just as easily as if it were solid ground.
Demyx's sitar, "Arpeggio"

     His summoned weapon is technically not a weapon at all but rather a musical instrument -- a large blue sitar, which he is an expert at playing (along with several other instruments, including multiple varieties of guitars.)  Though lazy when it comes to combat-related training, Demyx has put a great deal of effort into his abilities as a musician, learning how to manipulate the water-strings of his sitar so that they produce sounds that no ordinary sitar would be capable of -- mainly the range of sounds produced by other instruments that Demyx knows how to play, though he has experimented with a variety of sounds far beyond that range as well.  He can also use the sitar in combat, either clubbing opponents with the heavy thing or (more commonly) using it to amplify his control over water -- playing a chord that causes enormous pillars of water to erupt from the ground beneath his opponent, for example.

     For reasons unknown, Demyx has an abnormally high resistance to draining attacks such as the life-sapping hugs of Glomper Fangirls, being able to shrug off such attacks much more effectively than nearly any other member of the Organization despite his small stature and relative lack of physical strength.

Special techniques

  • El Kabong: Demyx raises his sitar, smashing the larger rounded end down upon his opponent.  Though really just an ordinary strike, he finds it funny to refer to it by this name anyway.
  • Water: A basic water-elemental technique.  Demyx raises one hand to the sky, then generates several concentrated spheres of water, which he launches at his enemies.  These explode on impact, unleashing the force of a massive wave all at once.
  • Jet Dash: Demyx causes a burst of high-pressure water to erupt from beneath him, launching him through the air or (depending on the angle) boosting his running speed.  When underwater, he can use this technique to boost his swimming speed as well.  Though this can be used to launch an attack -- such as coming down upon an opponent at high speeds with a blow from his sitar -- he usually uses it defensively instead.
  • Wave Gigs: Demyx plays his sitar, causing jets of water to erupt from the ground all around him in patterns that correspond to his notes.  He usually finishes this attack with what appears to be a guitar solo, which causes explosive spheres of water to rain down upon his opponent.
  • Water Dance: A technique which seems nearly harmless on the surface, but which can quickly become Demyx's most powerful move if he's pushed too far or his opponent messes around too long.  Playing his sitar and concentrating, Demyx causes water to form into various shapes, including clones of himself.  The water clones attack any opponent that comes close, and the longer Demyx keeps playing his sitar, the stronger they become.  He can generate up to 100 of these clones at once, and as a finishing move he can cause all of the water clones to home in one opponent, surrounding them in a super-concentrated dome of water and quickly crushing them.

Friday, January 1, 2016

Xigbar

Image by doubleleaf on DeviantArt
Original Name: Braig                                   
Elemental Power: Space                                       
Weapon: Arrowguns                
Number: Two                           
Position: Security/Surveillance

    Xigbar is Number Two of Organization XIII, one of the founding members who has been with the Fangirl extermination squad since its beginnings.  He and Xaldin share the security duties of the Organization, with the two of them trading off guard shifts at the main entrance from time to time as well as going over security camera footage and attempting to sniff out any foul play within the Organization's base itself.  While Xaldin focuses primarily on his guard duty, Xigbar also has a great deal of knowledge about the workings of the base's security systems, which he helped design alongside Vexen and Zexion.

     As you could probably guess from his weathered face and the gray streaks running through his hair, Xigbar is among the older members of the Organization.  His visibly aged appearance is unusual considering that he is an elf (of the Elveshmean race to be specific) and would normally be expected to age more slowly than humans, though it's possible that his run-ins with the Fangirl menace have caused a degree of stress that has led to premature aging; most Elveshmeans have blue hair like that of Saix or D'aal well into their fifties, not darkening into black (let alone fading into gray) until they are approaching the typical human's retirement age.  Befitting his Elveshmean ancestry, he is rather average in height (standing about five feet, seven inches tall) and with a wiry build, being more suited toward quick actions and flexibility than brute force but perfectly capable of either if necessary.  He is the only member of the Organization to wear an eyepatch, covering up a badly damaged eye which no longer functions due to a past injury.  The scar across his cheek may have been caused by the same incident, though it's possible that he suffered two separate injuries to his face at some point -- it's been said by those who've seen him shirtless that the scar on his face is but one of many, and not even the worst.

     Xigbar is generally fairly laid-back in his ways of doing things, at least until things get serious (such as when he or someone else is in real danger) -- at that point his "soldier" side quickly comes to the surface and he will no longer mess around, focusing on ending the situation as quickly as possible whether that means finishing off an opponent right away or escaping to fight another day.  He's very prone to cracking jokes in many different situations, being particularly snarky toward those who annoy him; he also curses quite a bit (especially when something really pisses him off), having probably the most R-rated vocabulary out of the entire Organization.  He enjoys sneaking around the base (often walking on the ceiling using his gravity-altering powers) and spying on the other members when he isn't busy with his work, or sometimes even during work considering that part of his job is to check up on the security systems spread throughout the base; as a result, he usually knows about random details of other members' lives before almost anyone else.  He also enjoys testing his skills whenever possible, leading him to hold regular target-practice sessions in the base's training room and help out with the training sessions of a variety of non-numbered members even though he wasn't actually assigned to train them; on several occasions he has even picked fights with other members (such as Axel and his brother Saix) simply to see what they're capable of and how he measures up.  Among the other Organization members he is closest to Xaldin and Luxord, and the three of them can often be found drinking and joking around together when all three are off duty.  He tends to clash a bit with his younger brother at times, due in part to Saix's much more straight-laced serious personality and the way that his devotion to Xemnas has made him second-in-command of the entire Organization, displacing even the other founding members.

History

    Xigbar originally went by the name Braig, which (as he was an elf) was not just his first name but his only name.  The exact details of his first encounter with the Fangirls are unknown, but it's possible that his eye injury, the scar on his cheek, or both may have been caused by a Fangirl attack.  However things went, Braig survived his encounter and shortly thereafter began an intense training regimen in order to strengthen his body and sharpen his aim to make it more likely that he would escape unscathed if he would ever come across the giggling monsters again.  He soon got together with a Rurcelan elf named Dilan, who had also had run-ins with Fangirls, and the two worked together to determine what sort of fighting style was best suited for combating the creatures -- Braig specializing in ranged weaponry (and preferring the traditional elven weapons known as arrowguns) and Dilan in close-range combat, both unarmed and with a variety of polearms.

    After traveling across Europe and teaching some of their techniques to various others among the elven races, Braig and Dilan met up with the Fangirl research team led by Ansem and soon joined up with the group, uniting the humans and elves (and one half-elf, Xehanort) toward a common goal of figuring out how the Fangirls worked and how to best deal with them.  Braig and Dilan became the group's bodyguards, fighting to protect them (particularly Ansem, who had no combat experience) whenever Fangirls appeared.  When Ansem split from the group a couple years later, Braig and Dilan stuck with Xehanort and became founding members of what was later known as Organization XIII.

    Upon the Organization's founding, Braig took on the new name Xigbar and became the group's Number Two.  Initially, he was one of the highest-ranking members in the Organization, being in charge of the base's security; alongside Vexen, he developed the Fangirl alarm system and was responsible for setting up and testing the base's other security measures.  A couple years after the Organization was founded, it was Xigbar (along with Xemnas) who recruited its first new member -- his younger brother Isa, who took on the new name Saix upon joining and quickly began training under Xemnas.  About a year later, as Axel (also found and recruited by Xigbar) began his training and Saix completed his, a shift in the power structure of the Organization took place, with Saix rapidly rising in the ranks and after a while displacing Xigbar and Vexen both to become second-in-command to Xemnas.  This caused a bit of a rift between Xigbar and Saix, and they have never gotten along quite as well since as they did in their days before the Organization.  As time went on, Xigbar and Xaldin unofficially became the members in charge of seeking out and recruiting those who had encountered Fangirls and thus had the potential to develop powers like those the Organization wielded; between the two of them, they were responsible for inducting over a dozen new members, with Xigbar bringing on board an especially promising new recruit -- a young man named Liamaru, who would later take on the name Marluxia and rise to the rank of Number Eleven.

Powers and abilities

Strength: 6.5/10       
Speed: 9.5/10  
Endurance: 7.5/10          
Mastery of Powers: 9.5/10                        
Combat Skill: 8.5/10              
Defense: 6/10       

     Xigbar's elemental power is Space, which means that he is capable of meddling with the laws of physics at will, at least to an extent.  He most commonly uses his powers to alter gravity, allowing him to stand and even walk in midair, sometimes even upside-down, just as easily as he could stand or walk in a normal upright position on solid ground.  As he sometimes puts it himself, he doesn't have to obey the laws of gravity if he doesn't feel like it.  He is capable of increasing or decreasing the effects of gravity on others as well, though opponents stronger than himself are capable of shrugging off these effects to an extent.  In addition to manipulating gravity, Xigbar is capable of distorting the fabric of space itself, making it possible for him to near-instantaneously move from one point to another and even alter the layout of rooms on a whim by rearranging the position of objects such as boxes or furniture.  As with other Organization XIII members, Xigbar's attunement to the forces of the universe makes it impossible for others to use those forces against him; an opponent trying to gain an advantage over Xigbar through the use of heightened gravity, for example, would find that Xigbar would be capable of ignoring it just as effortlessly as he can ignore the planet's regular gravity.
Xigbar's arrowgun "Sharpshooter,"as seen from several different angles.

    His summoned weapons are a pair of the traditional elven weapons known as arrowguns, which launch large arrowhead-like piercing projectiles rather than ordinary bullets.  They are mostly useless in close-range combat (though he could knock out an ordinary human with a pistol-whip from one of them, and perhaps briefly stun a low-level Fangirl as well), but highly effective from even very long ranges, a fact which leads Xigbar to keep as much distance between himself and his opponents as possible.  Each arrowgun can fire six shots before needing to reload, though due to the fact that they are summoned weapons he "reloads" simply by materializing more projectiles rather than having to do so manually.  While his ordinary shots are fired under his weapon's power alone, he is also capable of charging them with gravitational energy, generating a blue glow and making the projectile appear to be larger than normal.  His ability to tamper with the laws of physics at will also makes it possible for his shots to ricochet off walls without losing any significant amount of speed or even change direction in midair.

     As an elf, Xigbar has keen senses of sight and hearing, contributing to his rather precise aim despite lacking one eye.  These traits make him an ideal member for the duty of guarding the base's entrance, as he can usually see or hear potential infiltrators (or, more commonly, mountain climbers who have no idea what they're about to stumble upon) coming long before they become aware of his presence.

Special techniques

  • Gravity: A basic gravity-manipulating technique.  Xigbar makes some sort of motion toward his target (waving his hand, snapping his fingers, etc.) and instantly the pull of gravity upon them is heightened, usually causing them to at least slow down if not stopping them in their tracks and slamming them into the ground.
  • Zero Gravity: As above, but in reverse -- rather than heightening the force of gravity, Xigbar lessens or even inverts it, causing his target's fall to slow (generally used to prevent injuries to allies) or pulling them up into the air against their will.
  • Graviga: A variation of his gravity-amplifying technique mentioned above, this version increases the gravity of a wide area rather than focusing on a single opponent.  Because this tends to cause quite a bit of collateral damage and may even harm his allies, he usually prefers to reserve this for one-on-one battles where an enemy may be too fast for him to catch with the more focused version.
  • Warp Snipe: Xigbar fires his arrowguns and immediately transports the shots to another point somewhere around his target, causing them to launch at opponents from unusual directions and angles rather than simply flying straight ahead from the ends of the guns as expected.
  • Critical Snipe: Xigbar merges his two arrowguns into a much larger and more powerful weapon which resembles an elven version of a high-end sniper rifle.  His ordinary shots with this combined weapon are far more powerful -- and capable of reaching targets from a much longer range -- than normal, and if he wants to finish a fight quickly he will charge his shots with gravitational energy, causing them to become surrounded by a swirling pinkish-purple sphere.  He can't rapid-fire these charged shots like he can his usual ones, but they have such power that he generally has no need to.

Thursday, December 31, 2015

Vexen

Image by 童夢 on Pixiv
Original Name: Even Rimewind         
Elemental Power: Ice                                  
Weapon: Shield             
Number: Four                
Position: Head Scientist

Vexen is Number Four in Organization XIII, one of the founding members of the Fangirl extermination squad as well as one of the small group of scientists who first began research into the Fangirl menace well over a decade ago.  He is the Organization's head scientist, constantly researching and experimenting with various things in pursuit of further knowledge about the Fangirls, the Organization's powers, and various other subjects.  Prior to Marluxia's joining, he was also in charge of medical duties for the Organization, patching up injured members after battle and performing routine medical examinations and even minor surgery from time to time.

He is among the oldest members of the Organization and is known for his long, almost-graying dirty-blonde hair, his high cheekbones, and his bright green eyes which often bulge when his face takes on various expressions.  He has a slight twitch in his left eye which causes it to bulge a bit more than the other at times, a relic of an injury sustained in his younger years.  He is rather tall, standing only an inch shorter than Xaldin, though he is not nearly as muscular as Number Three and often stands with a bit of a slouch (especially when wielding his heavy shield) which makes him appear shorter than he actually is.

Vexen is devoted to the pursuit of knowledge above all else, even making understanding the inner workings of the Fangirl menace a priority over simply destroying them.  For this reason, he is one of a handful of members to express great interest in the development of a "cure" for Fangirlism -- a way to revert Fangirls back into normal people, or perhaps to prevent them from ever transforming in the first place.  He comes across as a bit arrogant at times, but can back this up both in his laboratory and on the battlefield -- he was responsible for designing and building both the Dimensional Hippievan and the Fangirl Detection System, and also oversaw the Fangirl Disconnection Project which led to Xion's induction into the Organization and the discovery of "incomplete Fangirls."  In a bit of a contrast to the nature of his elemental power, Vexen has been known to have a fiery temper at times, snapping at those who doubt his abilities and not hesitating to enter battle when he or other Organization members are threatened.  When dealing with those less knowledgeable than himself, Vexen has the potential to be either amazingly patient or quickly irritated depending on the other person's interest in the knowledge the old scientist has to offer (or lack thereof.)  Among the members of the Organization, Vexen is closest to Lexaeus and Zexion, who he often goes to for assistance with various projects.  In the Organization's earlier days, he had a similar relationship with Xemnas, though their disagreement on the best method of dealing with the Fangirls and the way that Vexen has been repeatedly pushed out of the second-in-command spot (first by Xigbar and later by Saix) has distanced them somewhat.  He has grown close to his trainees as well, having a great deal of trust in their abilities in all areas and often letting them operate in his place when he is busy elsewhere.

History

     Vexen was originally known by the name Even Rimewind, and during his many years of life he found himself in a variety of unusual situations that would shape his later duties in Organization XIII.  During his high school and college years he took part in frequent boxing matches, honing his hand-to-hand combat skills (which would later serve him well against the Fangirls) as well as taking a variety of high-level science and education-related classes.  After many years of college and several blows to the head which caused him to develop an odd twitch in one eye, he would put boxing aside for the moment and instead focused on his career in teaching.  After holding a teaching job in the same school that Ansem was principal of for several years, he had his first encounter with the Fangirls when one of his young female students unexpectedly cornered him in the classroom and transformed into a Glomper, attempting to drain his life with her hugs.  Even fought back, drawing upon his experience as a boxer in order to pummel the lone Fangirl into submission and eventually destroy her altogether.

     Not long after this event, Ansem discovered an injured and amnesiac Xehanort on the school's doorstep, a battered survivor from a Fangirl swarm that had happened somewhere not far away.  The two took him in and nursed him back to health, and soon afterward Vexen -- along with Ansem and the newly-recovered Xehanort -- began their investigation into the many mysteries surrounding the beings known as Fangirls.  This Fangirl research group soon began to grow, first adding the elves Braig and Dilan (who had been researching methods for fighting the creatures) and later the Italian architect Elaeus Sabato and the orphaned prodigy Ienzo Boccaccio who he had taken under his wing.  After a disagreement between Xehanort and Ansem, however, the group was divided; Even and the others stuck with Xehanort and founded the group that became known as Organization XIII, while Ansem set off on his own to develop a different method of fighting the Fangirls.

    Upon the Organization's formation, Even became Number Four in the group and took on the new identity of Vexen.  In the Organization's early years he served as the group's second-in-command, advising Xemnas on various matters and heading all manner of scientific testing.  It was Vexen who developed the Fangirl Detection System which became vital to the Organization's operation; previous methods of tracking Fangirl activity were slower and less reliable, whereas discovering a method to lock onto Fangirl energy signatures and track them that way meant that the Organization was able to know where Fangirls were appearing anywhere in the world at a moment's notice.  He was also responsible for designing and building the Dimensional Hippievan, which made it possible for members of the Organization to travel rapidly across the world in order to deal with Fangirl swarms before they managed to cause too much damage.  The vast majority of the Organization's technology was invented at least partially by Vexen, from the security systems and Fangirl alarms strewn about the base to an abnormally-strong set of shackles capable of restraining even someone as powerful as a berserk Saix.  Drawing upon his past experience as a  teacher, Vexen also taught classes on the basics of Fangirl extermination to all new recruits, sharing his vast knowledge of the subject with not only his own trainees but those working under his fellow numbered members as well.

   In the year 2005, Vexen and Xemnas worked together on the "Fangirl Disconnection Project," which sought to find out what would happen if a girl was removed from all sources of Internet access after the Fangirlization process had already begun.  The result of this experiment was Xion, an "incomplete Fangirl" who gained Fangirl-like powers and lost her memory, but did not connect to the Fangirl hivemind or lose her individuality like most other Fangirls are known to do.

Powers and abilities

Strength: 7.5/10   
Speed: 5/10  
Endurance: 6.5/10        
Mastery of Powers: 8/10                        
Combat Skill: 8/10              
Defense: 10/10   

    Vexen's elemental power is Ice, allowing him to rapidly sap heat from his surroundings and gather moisture in order to flash-freeze opponents in a block of ice or generate ice-based projectiles or spikes of the cold stuff erupting from the ground.  As a result, he is immune to extreme cold and all manner of cold- or ice-based attacks, with intensely cold climates actually enhancing his powers and increasing his stamina due to the fact that he doesn't need to absorb nearly as much heat from around him to produce the same effect.  He is also capable of controlling preexisting ice and snow, another reason why his powers are enhanced in colder climates.  An unfortunate side-effect of these powers is his vulnerability to heat, which makes him weaken much more quickly than usual in extremely hot weather as well as making fire- or heat-based attacks more dangerous for him than other members.
Vexen's shield "Frozen Pride,"
with handle location detailed

    The weapon he is capable of summoning is a large and rather heavy shield, topped with a series of spikes which make it a good bit more dangerous than an ordinary shield when used to enhance one of his already-formidable punches.  Vexen's shield is nearly indestructible under normal circumstances, with only a sudden impact of incredible force being capable of breaking it; all lesser attacks, even those powerful enough to send Vexen and his shield both flying, will leave little more than surface-level scratches behind.  In addition to using it for defense and as a bludgeoning weapon, Vexen is capable of controlling his shield remotely, causing it to hover at a distance from his body so that he can use both hands for other things while also blocking incoming attacks.

    In addition to his ice-elemental powers, Vexen is one of the handful of Organization members who possesses the power to sense the energy of others.  His version of this useful ability works based on sight; simply by looking at another individual for a few seconds, he is able to detect whether or not they have any unusual powers and get an idea of what level of strength they possess.  With prolonged examination, he becomes able to figure out even more about someone's powers, sometimes even accurately guessing what the dormant powers of a fellow Organization member are before they have actually managed to awaken them.

Special techniques

  • Blizzard: A basic ice-elemental technique.  Vexen aims at his opponent with one hand and summons up a swirl of ice crystals and freezing air, which are then launched at their target.
  • Freeze: Vexen focuses on one enemy, rapidly cooling the air around them until they are encased in a block of ice.
  • Iceburn: Vexen alters the temperature of the air below his opponent's feet, rapidly freezing and thawing in order to create sheets of slippery ice that can easily trip up an unprepared foe.
  • Ice Needles: Vexen freezes moisture in the ground, causing it to erupt upward in the form of a sharpened pillar of ice.  If the enemy is able to avoid the first spike, he can create several more in a row by quickly thawing and re-freezing the original.  In some situations, rather than a single spike of ice Vexen will create several at once, or even an enormous spiky glacier-like structure that can hit many enemies all at once.
  • Diamond Dust: Vexen chills the air within several yards of his position, causing tiny, sharpened ice crystals to float throughout the area.  Anyone within the attack's range is harmed by both the ice shards and the extreme cold, if they aren't tough enough to resist it.
  • Freeze Prison: An advanced form of Freeze and Iceburn combined, Vexen initiates this attack by slamming the palms of his hands against the ground, causing a trail of slippery ice to rapidly spread across it and come to a stop beneath his opponent's feet.  Anyone unfortunate enough to be standing underneath the ice will be surrounded by a hexagonal pillar of ice which freezes them in place and rapidly drains their strength, quickly causing all but the mightiest opponents to lose consciousness.
  • Slide Break: Vexen's ultimate technique.  By condensing the moisture in the air around his shield and then freezing it, Vexen creates a massive blade of ice that doubles his reach and makes his shield strikes much more dangerous.  After several blows, the ice blade begins to break, so he shatters it for one final attack that sends icy shrapnel flying everywhere.

Kairi

Image by dagga19 on DeviantArt
Kairi is a young girl who lived in Innenjima prior to the town's destruction by a massive Fangirl swarm in 2005.  She appears in Roxas' occasional flashbacks to his life before the Organization, though due to his memory loss he can't remember who she is.  She was also friends with Riku Hashimoto of the Keybearers, who has likely been searching for her over the year that has passed since he joined that group.

Her current whereabouts and status are unknown.

Wednesday, December 30, 2015

Xion

Image by munette on DeviantArt

Original Name: Unknown              
Elemental Power: Light                         
Weapon: Twin Hooks
Trained Under: Axel                       

Xion is a non-numbered member of Organization XIII, brought into the Organization in the year 2005.  Like the rest of the non-numbered members, her primary job would be to serve as backup to the numbered members on Fangirl-extermination missions and clear out groups of lesser Fangirls while her superiors take on the major threats, though during her time as an active member of the Organization she was not sent on any extermination missions.

She is very young for a member of the Organization -- roughly 15 years of age -- and of Japanese origin, with fairly short black hair and medium-pale skin.  Her most identifying features are her blue eyes, which seem to stand out even more in combination with her hair.

Xion, like Roxas and Xemnas before her, suffered from rather extensive memory loss prior to her induction into the Organization -- so severe in her case that she did not even remember her own name, and was christened with her current name by Xemnas himself.  Unlike many members of the Organization, she does not find Xemnas' presence uncomfortable or unnerving, though she has difficulty opening up to nearly every other adult member, only growing close to Roxas and (to a lesser extent) Axel during her time in the Organization.  She is generally pretty reserved and doesn't talk much, but once someone gets to know her she begins to "come out of her shell" a bit more -- and she will not hesitate to fight to the death to protect those who have fully earned her trust.

History

     Xion was the subject of what was known as the "Fangirl Disconnection Project," during which Xemnas and Vexen located a young girl somewhere in Japan who had begun to undergo the earliest stages of Fangirlization but had not yet connected with the Fangirl hivemind or physically transformed.  By disconnecting her from the Internet before the process was complete, this experiment created an "incomplete Fangirl" -- a being with Fangirl-like powers (such as the ability to travel through the Internet and drain energy by touch), but retaining her original form and a will of her own.  After discovering that the young girl had not transformed or taken on a Fangirlish mindset, the Organization took her in, with Xemnas introducing her to the general membership under the new name "Xion."

    After officially becoming a member of Organization XIII just seven days after Roxas' own induction, Xion was assigned to Axel for training.  As a result, the two with so much in common -- both suffering from memory loss, both having already taken a new name despite being non-numbered members at the time, both the same age -- quickly formed a strong bond; Xion became one of Roxas' closest friends in the Organization, and he one of her only friends.  Perhaps as a result of her incomplete Fangirl nature, Xion developed powers nearly identical to those of Roxas, with the elemental power of Light and two swords, albeit of a different variety from Roxas' blades.  The two of them constantly competing against each other during training sessions seems to have accelerated their development, causing both of them to rapidly reach the upper levels of power among non-numbered members and making it possible for the two of them fighting together to overwhelm Axel in a sparring match even before their training was officially complete.  Roxas soon began to seek a promotion to the currently-empty Number Thirteen rank (the former Number Thirteen having died in the battle against the very same Fangirl swarm that had demolished Roxas' hometown of Innenjima a month earlier), with Xion insisting that if that happened, she'd have to convince the Superior to add another chair so she could be Number Fourteen.

     Things went in a different direction for Xion when she moved on from combat training to Fangirl education classes taught by Vexen, who came dangerously close to revealing the nature of the Fangirl Disconnection Project to a class which she was attending, only stopped from mentioning any specific details by an intrusion by Xemnas.  Xion caught on to the fact that Vexen's descriptions matched her amnesiac state, however, and became overcome by worries that she might secretly be a Fangirl, the very creature she sought to destroy as a member of Organization XIII.  She began to sneak about the base at night while the other members slept, and eventually managed to somehow discover an early draft of the Fangirl Disconnection Project's report, written in the early days when Xion had just been introduced to the Organization and the older members were not yet sure how the experiment was going to proceed.  Upon finding that there had been a plan to destroy her like any other Fangirl if things went wrong, she panicked and fled from the base on her own without telling anyone, stealing a variety of supplies from the storage vaults and then disappearing overnight.

    The Organization searched the Japanese countryside for her in the days that followed, but eventually she returned on her own -- worn out, in pretty rough shape, and seemingly not in her right mind.  She managed to catch Xigbar off guard with a sudden slash, causing an injury that took him out of the fight before it started, and then clashed with Roxas briefly before eventually being defeated.  Upon seeing her own blood, she snapped out of her addled state, realizing that this meant she couldn't possibly be a Fangirl -- Fangirls lack normal human anatomy and thus don't bleed, they only spray neon-green sparks when injured.  As she lay in Roxas' arms, appearing to be dying, her body was surrounded by a green glow and she vanished.

    Though officially considered to be deceased from that point onward, in fact Xion's soul had remained in the realm of the living, attaching to Roxas as her damaged body faded away.  She dwelled within Roxas for a time, remaining completely dormant until the day of Roxas' first Fangirl-extermination mission.  When Roxas was injured by a powerful Yaoinator Fangirl variant, she suddenly awakened within him and took control of his body, bringing forth a surge of power that let her briefly attack in a blind rage and quickly destroy the Fangirl.  Afterward, she focused her powers onto Roxas' wounds, causing the most serious among them to heal much faster than they would have otherwise.  Investigating the incident, Vexen, Zexion, and Marluxia managed to coax Xion to the surface through the use of illusions combined with a "truth serum" Marluxia had prepared from a mixture of various plants and an infusion of his powers.  After confirming that she did indeed still exist within Roxas, they directed the boy to undergo a program of meditation training, aided by both Xaldin and Marluxia, which eventually allowed him to look inward and communicate with Xion.  After a lot of practice with this method, Roxas and Xion reconnected and Xion began to provide Roxas with boosts of power in battle, significantly increasing his strength as well as providing him with access to her greater mastery of the light-based powers the two of them share.

Powers and abilities

Strength: 4/10      
Speed: 9/10  
Endurance: 5/10          
Mastery of Powers: 6/10                        
Combat Skill: 9/10              
Defense: 8/10       

    Xion's elemental power is Light, which allows her to generate sudden flashes of bright light in order to blind her enemies as well as surrounding her blades with a glow that enhances their cutting power as well as letting them act as a makeshift flashlight in dark places.  She is immune to light-based attacks from others, which also makes it possible for her to see clearly even in extremely bright conditions as well as forcing her clash with Roxas to be an entirely physical battle as neither of their powers would harm the other.  Absorbing light-energy actually heals her, though unfortunately ordinary sources of light (even extremely bright ones) are too weak to have any significant benefit.

    Her weapons are a pair of Chinese-style swords known as "twin hooks," which have hook-like curving tips on the end which allow them to be used in a variety of different ways -- slashing or stabbing like an ordinary sword, catching an opponent's weapon in the "hook" and disarming them, blocking attacks with the guard and then countering with its sharp outer edge, or even linking the two weapons together in order to extend her reach.  Much like Roxas, she is quite skilled with her weapons, though to a somewhat lesser degree.  On the other hand, Xion held a greater degree of mastery over her light-based powers than Roxas, so her fighting style involves a lot more integration between the two than Roxas'.

     As an "incomplete Fangirl," Xion also has access to a variety of Fangirl-like abilities, though she usually prefers not to use them if she has a choice due to her discomfort with the idea of being "part-Fangirl."  Much like a Glomper Fangirl, she is capable of draining energy from her opponents by touch, with the draining effect continuing as long as contact is maintained; it's possible that if she had undergone complete Fangirlization, she would have ended up as a Glomper or some variant of that type.  She is also capable of hearing the voice of the Fangirl Queen in her head on occasion, particularly when the Queen is experiencing strong emotions (either positive or negative) or giving orders to Fangirls nearby.  This partial connection also seems to have given her the ability to sense the presence of Fangirls, perhaps picking up on their hivemind voices despite not being fully integrated into the hivemind herself.  The most useful of her Fangirl-derived powers is the ability to travel through the Internet, which allows her to use any Internet-connected device as a portal to travel into the Internet itself or as a shortcut to move from one device to the next.

Special techniques

  • Dia: A basic light-elemental technique.  Xion fires a beam of concentrated light from one of her swords (or from the palm of her hand, if her swords are not materialized.)
  • Clear Light: Xion creates a bright flash of light from either her hand or the blade of one of her swords, which can either be used to blind enemies or snap her allies out of the various abnormal mental states that Fangirl powers can induce.  When focused through the blade of one or both swords, its effects are enhanced, making it possible to dispel not only mind-altering techniques but some which affect the physical world as well.
  • Strike Raid: Xion throws one of her swords and it spins through the air like a boomerang, returning to her hand afterward.
  • Event Horizon: An attack that she and Roxas developed together, and which both of them use.  Xion charges her weapon with an aura of white light, then rapidly slashes at her opponent many times until the strength- and speed-boosting effect of this aura wears off.  If needed, she can dissipate the energy of this aura early by plunging her blades into the ground, causing one or more destructive pillars of light-energy to erupt from below.
  • Ragnarok: Xion holds out her weapons and charges up a sphere of concentrated golden light, then launches it outward in the form of many thin beams (each resembling a more powerful version of Dia) which streak across the battlefield.  She can fire them all in formation so that they act like a single enormous beam, or she can have them change direction in mid-flight to home in on enemies.
  • X-Discharge: Though not developed until after she shared Roxas' body, this technique is Xion's own, as Roxas himself had no idea what it would do when it was used against a Highschooler Fangirl variant with the ability to read minds and alter memories.  Xion (or Roxas drawing upon her power) charges at the opponent with swords glowing with light, executing a cross-slash which causes the light around them to crystallize into an X shape in the air.  Though flashy, this is in fact merely a distraction -- the actual attack is a single slash from behind that comes afterward, causing the usual cutting damage as well as making the X of semi-solid light-energy shatter into a storm of swirling shrapnel that cuts its target to shreds.